Tank · StarCraft
Blaze
Veteran Firebat
- Role
- Tank
- Attack
- Ranged
- Difficulty
- Medium
- Released
- 9 Jan 2018
- Last patched
- 20 Jul 2026
Counters and synergies
Blaze is strong against
Score 1–100 for Blaze's net edge once both kits are weighed (50 = neutral)
-
Why? 6
- CuratedThe Butcher only heals by hitting branded targets in melee; Ignited Oil Spill burns him while he stands there, Pyromania's 40 Armor blunts his swings, and Nanomachine Coating (level 7) slows them.via Oil Spill, Nanomachine Coating, Pyromania, Butcher's Brand
- TheoryBlaze has the crowd control and body-blocking to peel The Butcher off a target.
- TheoryBlaze's stun (Jet Propulsion) can stop The Butcher in the middle of a dive.
- TheoryBlaze can ignore or remove crowd control (New Habits), weakening The Butcher's stun. Only when Blaze takes New Habits. The Butcher must also take Lamb to the Slaughter.
- TheoryThe Butcher deals damage based on maximum Health (Savage Charge), which hits high-Health heroes like Blaze hardest. Only when The Butcher takes Savage Charge.
- TheoryThe Butcher can interrupt channels with stun (Ruthless Onslaught), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
-
Why? 5
- CuratedNanomachine Coating cuts attack speed by 35% for anyone in oil, and Illidan's damage and Betrayer's Thirst healing all come from basic attacks; Jet Propulsion stuns him off the backline. Only when Blaze takes Nanomachine Coating (level 7).via Nanomachine Coating, Oil Spill, Jet Propulsion, Betrayer's Thirst
- TheoryBlaze has the crowd control and body-blocking to peel Illidan off a target.
- TheoryBlaze's stun (Jet Propulsion) can stop Illidan in the middle of a dive.
- TheoryIllidan deals damage based on maximum Health (Fiery Brand), which hits high-Health heroes like Blaze hardest. Only when Illidan takes Fiery Brand.
- TheoryIllidan can interrupt channels with stun (The Hunt), and Blaze relies on channelled abilities. Only when Illidan takes The Hunt. Blaze must also take Combustion or Flash Fire.
-
Why? 3
- TheoryBlaze has the crowd control and body-blocking to peel Genji off a target.
- TheoryBlaze brings Spell Armor (Juggernaut Plating), which blunts Genji's ability burst. Only when Blaze takes Juggernaut Plating.
- TheoryBlaze's stun (Jet Propulsion) can stop Genji in the middle of a dive.
-
Why? 3
- TheoryBlaze has the crowd control and body-blocking to peel Kerrigan off a target.
- TheoryBlaze's stun (Jet Propulsion) can stop Kerrigan in the middle of a dive.
- TheoryBlaze's area damage (Flame Stream, Pyromania) clears Kerrigan's summoned units quickly. Only when Kerrigan takes Summon Ultralisk.
-
Why? 3
- TheoryBlaze has the crowd control and body-blocking to peel Zeratul off a target.
- TheoryBlaze's stun (Jet Propulsion) can stop Zeratul in the middle of a dive.
- TheoryBlaze can ignore or remove crowd control (New Habits), weakening Zeratul's Time Stop. Only when Blaze takes New Habits. Zeratul must also take Void Prison.
-
Why? 2
- TheoryBlaze's area damage (Flame Stream, Pyromania) clears Azmodan's summoned units quickly.
- TheoryBlaze can interrupt channels with stun (Jet Propulsion), and Azmodan relies on channelled abilities.
View 4 more
- Greymane Score 65 Theory Blaze has the crowd control and body-blocking to peel Greymane off a target.
1 more reason
- Blaze's stun (Jet Propulsion) can stop Greymane in the middle of a dive.
- Kharazim Score 65 Theory Blaze has the crowd control and body-blocking to peel Kharazim off a target.
1 more reason
- Blaze's stun (Jet Propulsion) can stop Kharazim in the middle of a dive.
- Li Li Score 65 Theory Blaze's area damage (Flame Stream, Pyromania) clears Li Li's summoned units quickly.
1 more reason
- Blaze can interrupt channels with stun (Jet Propulsion), and Li Li relies on channelled abilities.
- Nova Score 65 Theory Blaze's area damage (Flame Stream, Pyromania) clears Nova's summoned units quickly.
1 more reason
- Blaze brings Spell Armor (Juggernaut Plating), which blunts Nova's ability burst. Only when Blaze takes Juggernaut Plating.
22 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Abathur Score 62 Theory Blaze's area damage (Flame Stream, Pyromania) clears Abathur's summoned units quickly.
- Jaina Score 62 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Jaina's ability burst. Only when Blaze takes Juggernaut Plating.
- Li-Ming Score 62 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Li-Ming's ability burst. Only when Blaze takes Juggernaut Plating.
- Kel'Thuzad Score 60 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Kel'Thuzad's ability burst. Only when Blaze takes Juggernaut Plating.
- Rexxar Score 60 Theory Blaze's area damage (Flame Stream, Pyromania) clears Rexxar's summoned units quickly.
- Qhira Score 59 Theory Blaze has the crowd control and body-blocking to peel Qhira off a target.
- Tracer Score 59 Theory Blaze has the crowd control and body-blocking to peel Tracer off a target.
- Anub'arak Score 57 Theory Blaze's area damage (Flame Stream, Pyromania) clears Anub'arak's summoned units quickly.
- Malfurion Score 57 Theory Blaze's area damage (Flame Stream, Pyromania) clears Malfurion's summoned units quickly. Only when Malfurion takes Vengeful Roots.
- Whitemane Score 57 Theory Blaze can interrupt channels with stun (Jet Propulsion), and Whitemane relies on channelled abilities.
- Anduin Score 56 Theory Blaze can ignore or remove crowd control (New Habits), weakening Anduin's stun. Only when Blaze takes New Habits. Anduin must also take Lightbomb or Censure.
- Artanis Score 56 Theory Blaze has the crowd control and body-blocking to peel Artanis off a target.
- Mephisto Score 56 Theory Blaze has the crowd control and body-blocking to peel Mephisto off a target.
- Nazeebo Score 56 Theory Blaze's area damage (Flame Stream, Pyromania) clears Nazeebo's summoned units quickly.
- Probius Score 56 Theory Blaze's area damage (Flame Stream, Pyromania) clears Probius's summoned units quickly.
- Stukov Score 56 Theory Blaze can ignore or remove crowd control (New Habits), weakening Stukov's stun. Only when Blaze takes New Habits. Stukov must also take Massive Shove.
- Samuro Score 55 Theory Blaze clears waves quickly (Flame Stream, Pyromania), so Samuro's lane pressure buys less.
- Thrall Score 54 Theory Blaze has the crowd control and body-blocking to peel Thrall off a target.
- Sonya Score 52 Theory Blaze has the crowd control and body-blocking to peel Sonya off a target.
- Valeera Score 52 Theory Blaze has the crowd control and body-blocking to peel Valeera off a target.
- Xal'atath Score 52 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Xal'atath's ability burst. Only when Blaze takes Juggernaut Plating.
- Chromie Score 51 Theory Blaze brings Spell Armor (Juggernaut Plating), which blunts Chromie's ability burst. Only when Blaze takes Juggernaut Plating.
Blaze is weak against
Score 1–100 for their net edge over Blaze's kit
-
Why? 3
- CuratedReaper's Mark takes 2% of Blaze's large maximum health every second, and with Touch of Death (level 7) Malthael also halves the healing Blaze gets from standing in Ignited Oil Spills.via Reaper's Mark, Touch of Death, Oil Spill
- TheoryMalthael deals damage based on maximum Health (Reaper's Mark, Throwing Shade), which hits high-Health heroes like Blaze hardest.
- TheoryMalthael reduces healing received (Touch of Death), which blunts Blaze's self-healing in melee range. Only when Malthael takes Touch of Death.
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Why? 4
- CuratedBiotic Grenade turns off Ignited Oil Spill's self-heal while it lasts, removing Blaze's main sustain in a brawl.via Biotic Grenade, Oil Spill
- TheoryAna reduces healing received (Biotic Grenade), which blunts Blaze's self-healing in melee range.
- TheoryAna deals damage based on maximum Health (Night Terrors), which hits high-Health heroes like Blaze hardest. Only when Ana takes Night Terrors.
- TheoryAna can interrupt channels with stun (Sleep Dart), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
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Why? 3
- CuratedDeathwing's permanent Unstoppable ignores Jet Propulsion's stun and Oil Spill's slow, the two tools Blaze uses to control a fight.via Aspect of Death, Jet Propulsion, Oil Spill
- TheoryDeathwing reduces enemy Armor (Death Drop), offsetting Blaze's Spell Armor. Only when Deathwing takes Death Drop. Blaze must also take Juggernaut Plating.
- TheoryDeathwing can interrupt channels with stun (Onslaught), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
-
Why? 3
- CuratedBlaze's 2900 Health and short range make him a Manticore target, and Vault keeps Valla out of Flame Stream's reach. Only when Valla takes Manticore (level 16).via Manticore, Vault, Flame Stream
- TheoryValla deals damage based on maximum Health (Manticore), which hits high-Health heroes like Blaze hardest. Only when Valla takes Manticore.
- TheoryValla can interrupt channels with stun (Rain of Vengeance), and Blaze relies on channelled abilities. Only when Valla takes Rain of Vengeance. Blaze must also take Combustion or Flash Fire.
-
Why? 5
- CuratedMinigun adds 2.5% of max health to each attack, shredding Blaze's big health pool from range; Pyromania's armor only buys a few seconds.via Minigun, Pyromania
- CuratedBlaze's 2900 Health makes him a prime Minigun target, and Pyromania's Armor only trims a bonus that grows with his own Health pool.
- TheoryTychus deals damage based on maximum Health (Minigun, Titan Grenade), which hits high-Health heroes like Blaze hardest.
- TheoryBlaze can interrupt channels with stun (Jet Propulsion), and Tychus relies on channelled abilities.
- TheoryBlaze's area damage (Flame Stream, Pyromania) clears Tychus's summoned units quickly. Only when Tychus takes Drakken Laser Drill.
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Why? 4
- TheoryStitches deals damage based on maximum Health (Serrated Edge), which hits high-Health heroes like Blaze hardest. Only when Stitches takes Serrated Edge.
- TheoryStitches reduces healing received (Master Hooker), which blunts Blaze's self-healing in melee range. Only when Stitches takes Master Hooker.
- TheoryStitches reduces enemy Armor (Pulverize), offsetting Blaze's Spell Armor. Only when Stitches takes Pulverize. Blaze must also take Juggernaut Plating.
- TheoryStitches can interrupt channels with stun (Gorge), and Blaze relies on channelled abilities. Only when Stitches takes Gorge. Blaze must also take Combustion or Flash Fire.
View 5 more
- D.Va Score 69 Theory D.Va deals damage based on maximum Health (Rush-down), which hits high-Health heroes like Blaze hardest. Only when D.Va takes Rush-down.
2 more reasons
- D.Va reduces healing received (Aggression Matrix), which blunts Blaze's self-healing in melee range. Only when D.Va takes Aggression Matrix.
- D.Va reduces enemy Armor (Target Locked), offsetting Blaze's Spell Armor. Only when D.Va takes Target Locked. Blaze must also take Juggernaut Plating.
- Leoric Score 69 Theory Leoric deals damage based on maximum Health (Drain Hope, Crushing Hope), which hits high-Health heroes like Blaze hardest.
1 more reason
- Leoric can interrupt channels with silence (Buried Alive), and Blaze relies on channelled abilities. Only when Leoric takes Buried Alive. Blaze must also take Combustion or Flash Fire.
- Hogger Score 67 Theory Hogger deals damage based on maximum Health (Headbanger), which hits high-Health heroes like Blaze hardest. Only when Hogger takes Headbanger.
2 more reasons
- Hogger reduces enemy Armor (Power Spike), offsetting Blaze's Spell Armor. Only when Hogger takes Power Spike. Blaze must also take Juggernaut Plating.
- Hogger can interrupt channels with stun (Staggering Blow, Shockwave), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
- Tyrande Score 67 Theory Tyrande deals damage based on maximum Health (Empower), which hits high-Health heroes like Blaze hardest. Only when Tyrande takes Empower.
2 more reasons
- Tyrande reduces enemy Armor (Hunter's Mark), offsetting Blaze's Spell Armor. Only when Blaze takes Juggernaut Plating.
- Tyrande can interrupt channels with stun (Lunar Flare), and Blaze relies on channelled abilities. Only when Blaze takes Combustion or Flash Fire.
- Rehgar Score 65 Theory Rehgar deals damage based on maximum Health (Hunger of the Wolf), which hits high-Health heroes like Blaze hardest. Only when Rehgar takes Hunger of the Wolf.
1 more reason
- Rehgar reduces healing received (Purification), which blunts Blaze's self-healing in melee range. Only when Rehgar takes Purification.
27 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Gazlowe Score 63 Theory Gazlowe deals damage based on maximum Health (Hyperfocus Coils, Overklock), which hits high-Health heroes like Blaze hardest. Only when Gazlowe takes Hyperfocus Coils or Overklock.
- Raynor Score 63 Theory Raynor deals damage based on maximum Health (Bounty Hunter), which hits high-Health heroes like Blaze hardest. Only when Raynor takes Bounty Hunter.
- Garrosh Score 60 Theory Garrosh reduces healing received (Body Check), which blunts Blaze's self-healing in melee range. Only when Garrosh takes Body Check.
- Lúcio Score 60 Theory Lúcio reduces healing received (Mixing Fire), which blunts Blaze's self-healing in melee range. Only when Lúcio takes Mixing Fire.
- Orphea Score 60 Theory Orphea deals damage based on maximum Health (Bond of Anguish), which hits high-Health heroes like Blaze hardest. Only when Orphea takes Bond of Anguish.
- The Lost Vikings Score 60 Theory The Lost Vikings deals damage based on maximum Health (Nordic Attack Squad), which hits high-Health heroes like Blaze hardest.
- Varian Score 60 Theory Varian deals damage based on maximum Health (Juggernaut), which hits high-Health heroes like Blaze hardest. Only when Varian takes Juggernaut.
- Brightwing Score 59 Theory Brightwing reduces enemy Armor (Critterize), offsetting Blaze's Spell Armor. Only when Brightwing takes Critterize. Blaze must also take Juggernaut Plating.
- Cho'gall Score 59 Theory Cho'gall deals damage based on maximum Health (Uppercut, Searing Shadows), which hits high-Health heroes like Blaze hardest. Only when Cho'gall takes Uppercut or Searing Shadows.
- Diablo Score 59 Theory Diablo reduces enemy Armor (Devastating Charge), offsetting Blaze's Spell Armor. Only when Diablo takes Devastating Charge. Blaze must also take Juggernaut Plating.
- Falstad Score 59 Theory Falstad reduces enemy Armor (BOOMerang), offsetting Blaze's Spell Armor. Only when Falstad takes BOOMerang. Blaze must also take Juggernaut Plating.
- Lunara Score 59 Theory Lunara deals damage based on maximum Health (Invigorating Spores), which hits high-Health heroes like Blaze hardest. Only when Lunara takes Invigorating Spores.
- Mei Score 59 Theory Mei reduces enemy Armor (Shatter), offsetting Blaze's Spell Armor. Only when Mei takes Shatter. Blaze must also take Juggernaut Plating.
- Yrel Score 59 Theory Yrel deals damage based on maximum Health (Templar's Verdict), which hits high-Health heroes like Blaze hardest. Only when Yrel takes Templar's Verdict.
- Sylvanas Score 58 Theory Sylvanas deals damage based on maximum Health (Overwhelming Affliction), which hits high-Health heroes like Blaze hardest. Only when Sylvanas takes Overwhelming Affliction.
- Cassia Score 57 Theory Cassia deals damage based on maximum Health (Martial Law), which hits high-Health heroes like Blaze hardest. Only when Cassia takes Martial Law.
- Dehaka Score 57 Theory Dehaka reduces healing received (Paralyzing Enzymes), which blunts Blaze's self-healing in melee range. Only when Dehaka takes Paralyzing Enzymes.
- Kael'thas Score 56 Theory Kael'thas deals damage based on maximum Health (Burned Flesh), which hits high-Health heroes like Blaze hardest. Only when Kael'thas takes Burned Flesh.
- Zagara Score 56 Theory Zagara deals damage based on maximum Health (Corrosive Saliva), which hits high-Health heroes like Blaze hardest. Only when Zagara takes Corrosive Saliva.
- Zul'jin Score 56 Theory Zul'jin deals damage based on maximum Health (No Mercy!), which hits high-Health heroes like Blaze hardest. Only when Zul'jin takes No Mercy!.
- Murky Score 54 Theory Murky deals damage based on maximum Health (Wrath of Cod), which hits high-Health heroes like Blaze hardest. Only when Murky takes Wrath of Cod.
- Hanzo Score 53 Theory Hanzo deals damage based on maximum Health (Giant Slayer), which hits high-Health heroes like Blaze hardest. Only when Hanzo takes Giant Slayer.
- Tassadar Score 53 Theory Tassadar deals damage based on maximum Health (Thermal Lance), which hits high-Health heroes like Blaze hardest. Only when Tassadar takes Thermal Lance.
- Xul Score 53 Theory Xul deals damage based on maximum Health (Backlash), which hits high-Health heroes like Blaze hardest. Only when Xul takes Backlash.
- Fenix Score 52 Theory Fenix deals damage based on maximum Health (Offensive Cadence), which hits high-Health heroes like Blaze hardest. Only when Fenix takes Offensive Cadence.
- Junkrat Score 52 Theory Junkrat reduces enemy Armor (Big As), offsetting Blaze's Spell Armor. Only when Junkrat takes Big As. Blaze must also take Juggernaut Plating.
- Lt. Morales Score 52 Theory Lt. Morales deals damage based on maximum Health (Bedside Manner), which hits high-Health heroes like Blaze hardest. Only when Lt. Morales takes Bedside Manner.
Blaze works well with
Score 1–100 for how well the kits combine
-
Why? 5
- CuratedOil Spill's 50% slow keeps enemies inside Flamestrike's area through its 1-second delay.via Oil Spill, Flamestrike
- TheoryBlaze peels divers off Kael'thas, who cannot escape alone.
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Kael'thas's burst.
- TheoryBlaze starts fights on its own terms, giving Kael'thas grouped targets for area burst.
- TheoryBlaze holds the front line, giving Kael'thas room to deal damage from behind it.
-
Why? 4
- CuratedCombustion's 60% slow and Jaina's Chill hold enemies inside all three Blizzard waves. Only when Blaze takes Combustion (level 10).via Combustion, Blizzard, Frostbite
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Jaina's burst.
- TheoryBlaze starts fights on its own terms, giving Jaina grouped targets for area burst.
- TheoryBlaze can protect Jaina's fragile body when the enemy hunts it.
-
Why? 1
- CuratedGraviton Surge holds heroes inside Ignited Oil Spill, and Combustion's area if Blaze takes it, for 2.5 seconds. Only when Zarya takes Graviton Surge (level 10).via Graviton Surge, Oil Spill, Combustion
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Why? 4
- TheoryBlaze peels divers off Chromie, who cannot escape alone.
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Chromie's burst.
- TheoryBlaze holds the front line, giving Chromie room to deal damage from behind it.
- TheoryBlaze starts fights on its own terms, giving Chromie grouped targets for area burst. Only when Chromie takes Mobius Loop.
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Why? 3
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Genji's burst.
- TheoryBlaze starts fights on its own terms, giving Genji grouped targets for area burst.
- TheoryBlaze's stun (Jet Propulsion) lets Genji dive onto a target that cannot walk away.
-
Why? 4
- TheoryBlaze peels divers off Kel'Thuzad, who cannot escape alone.
- TheoryBlaze's stun (Jet Propulsion) holds targets still for Kel'Thuzad's burst.
- TheoryBlaze starts fights on its own terms, giving Kel'Thuzad grouped targets for area burst.
- TheoryBlaze holds the front line, giving Kel'Thuzad room to deal damage from behind it.
View 5 more
- Kerrigan Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Kerrigan's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Kerrigan grouped targets for area burst.
- Blaze's stun (Jet Propulsion) lets Kerrigan dive onto a target that cannot walk away.
- Murky Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Murky's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Murky grouped targets for area burst.
- Blaze can protect Murky's fragile body when the enemy hunts it.
- Probius Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Probius's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Probius grouped targets for area burst.
- Blaze can protect Probius's fragile body when the enemy hunts it.
- Tracer Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Tracer's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Tracer grouped targets for area burst.
- Blaze's stun (Jet Propulsion) lets Tracer dive onto a target that cannot walk away.
- Valeera Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Valeera's burst.
2 more reasons
- Blaze starts fights on its own terms, giving Valeera grouped targets for area burst.
- Blaze's stun (Jet Propulsion) lets Valeera dive onto a target that cannot walk away.
34 more below the bar
Weaker mechanical edges
Generic rule matches with no hand-written matchup behind them: scoring under 65, or past the 8 strongest.
- Zeratul Score 77 Theory Blaze's stun (Jet Propulsion) holds targets still for Zeratul's burst.
- Li-Ming Score 76 Theory Blaze's stun (Jet Propulsion) holds targets still for Li-Ming's burst.
- Nova Score 76 Theory Blaze's stun (Jet Propulsion) holds targets still for Nova's burst.
- Alarak Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Alarak's burst.
- Azmodan Score 71 Theory Blaze peels divers off Azmodan, who cannot escape alone.
- Gul'dan Score 71 Theory Blaze peels divers off Gul'dan, who cannot escape alone.
- Junkrat Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Junkrat's burst.
- Nazeebo Score 71 Theory Blaze peels divers off Nazeebo, who cannot escape alone.
- Orphea Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Orphea's burst.
- Raynor Score 71 Theory Blaze peels divers off Raynor, who cannot escape alone.
- Sgt. Hammer Score 71 Theory Blaze peels divers off Sgt. Hammer, who cannot escape alone.
- Tassadar Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Tassadar's burst.
- Xal'atath Score 71 Theory Blaze's stun (Jet Propulsion) holds targets still for Xal'atath's burst.
- Zul'jin Score 71 Theory Blaze peels divers off Zul'jin, who cannot escape alone.
- Hanzo Score 68 Theory Blaze's stun (Jet Propulsion) holds targets still for Hanzo's burst.
- Abathur Score 60 Theory Blaze can protect Abathur's fragile body when the enemy hunts it.
- The Lost Vikings Score 60 Theory Blaze can protect The Lost Vikings's fragile body when the enemy hunts it.
- Ana Score 57 Theory Blaze holds the front line, giving Ana room to deal damage from behind it.
- Anduin Score 57 Theory Blaze holds the front line, giving Anduin room to deal damage from behind it.
- Artanis Score 57 Theory Blaze's stun (Jet Propulsion) lets Artanis dive onto a target that cannot walk away.
- Deckard Score 57 Theory Blaze holds the front line, giving Deckard room to deal damage from behind it.
- Gazlowe Score 57 Theory Blaze holds the front line, giving Gazlowe room to deal damage from behind it.
- Greymane Score 57 Theory Blaze's stun (Jet Propulsion) lets Greymane dive onto a target that cannot walk away.
- Illidan Score 57 Theory Blaze's stun (Jet Propulsion) lets Illidan dive onto a target that cannot walk away.
- Kharazim Score 57 Theory Blaze's stun (Jet Propulsion) lets Kharazim dive onto a target that cannot walk away.
- Lt. Morales Score 57 Theory Blaze holds the front line, giving Lt. Morales room to deal damage from behind it.
- Maiev Score 57 Theory Blaze's stun (Jet Propulsion) lets Maiev dive onto a target that cannot walk away.
- Mephisto Score 57 Theory Blaze's stun (Jet Propulsion) lets Mephisto dive onto a target that cannot walk away.
- Qhira Score 57 Theory Blaze's stun (Jet Propulsion) lets Qhira dive onto a target that cannot walk away.
- Sonya Score 57 Theory Blaze's stun (Jet Propulsion) lets Sonya dive onto a target that cannot walk away.
- Stukov Score 57 Theory Blaze holds the front line, giving Stukov room to deal damage from behind it.
- The Butcher Score 57 Theory Blaze's stun (Jet Propulsion) lets The Butcher dive onto a target that cannot walk away.
- Thrall Score 57 Theory Blaze's stun (Jet Propulsion) lets Thrall dive onto a target that cannot walk away.
- Whitemane Score 57 Theory Blaze holds the front line, giving Whitemane room to deal damage from behind it.
Spot a wrong or missing matchup? Suggest a correction with the mechanical reason; accepted notes land in the theory layer for everyone.
Maps
Best maps for Blaze
Score 1–100 from how the kit fits each map's layout and objective (50 = neutral)
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Why? 3
- TheoryBlaze can stand on Hanamura Temple's payload and absorb pressure.
- TheoryBlaze can start the fights Hanamura Temple's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Hanamura Temple's pushing objective.
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Why? 2
- TheoryBlaze can start the fights Alterac Pass's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Alterac Pass's pushing objective.
-
Why? 2
- TheoryBlaze can start the fights Battlefield of Eternity's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Battlefield of Eternity's pushing objective.
-
Why? 2
- TheoryBlaze can start the fights Braxis Holdout's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Braxis Holdout's pushing objective.
-
Why? 2
- TheoryBlaze can start the fights Braxis Outpost's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) holds Braxis Outpost's single lane.
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Why? 2
- TheoryBlaze can start the fights Industrial District's objective forces.
- TheoryBlaze's waveclear (Flame Stream, Pyromania) holds Industrial District's single lane.
View 11 more
- Infernal Shrines Score 60 Theory Blaze can start the fights Infernal Shrines's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Infernal Shrines's pushing objective.
- Lost Cavern Score 60 Theory Blaze can start the fights Lost Cavern's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) holds Lost Cavern's single lane.
- Silver City Score 60 Theory Blaze can start the fights Silver City's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) holds Silver City's single lane.
- Sky Temple Score 60 Theory Blaze can start the fights Sky Temple's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Sky Temple's pushing objective.
- Volskaya Foundry Score 60 Theory Blaze can start the fights Volskaya Foundry's objective forces.
1 more reason
- Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Volskaya Foundry's pushing objective.
- Blackheart's Bay Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Blackheart's Bay's pushing objective.
- Dragon Shire Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Dragon Shire's pushing objective.
- Garden of Terror Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Garden of Terror's pushing objective.
- Haunted Mines Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Haunted Mines's pushing objective.
- Tomb of the Spider Queen Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Tomb of the Spider Queen's pushing objective.
- Towers of Doom Score 55 Theory Blaze's waveclear (Flame Stream, Pyromania) helps hold lanes against Towers of Doom's pushing objective.
Talents
Talents by level
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Level 1
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Adrenaline Stimpack Active
Passive: While over 80% Health, gain 20% bonus Attack Speed and 10% bonus Movement Speed. Activate to gain 85% Attack Speed and 25% Movement Speed for 5 seconds.
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Endurance Stimpack Active
Activate to gain a Shield that absorbs 590 (+4% per level) damage over 5 seconds. When taking damage while below 30% maximum Health, Endurance Stimpack will automatically be cast if it is not on cooldown.
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Neural Stimpack Active
Activate to gain 40 Mana and cause Basic Ability cooldowns to recharge 100% faster for 5 seconds.
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New Habits Trait Quest
Collecting Regeneration Globes reduces the cooldown of Pyromania by 6 seconds. Quest: Collect 15 Regeneration Globes. Reward: Pyromania grants Unstoppable for 2 seconds.
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Level 4
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Oil Dispersal W
Increase Oil Spill's area by 20%. Each enemy Hero hit by Flame Stream reduces the cooldown of Oil Spill by 0.75 seconds and refunds 5 Mana.
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Meltdown Trait
Hitting an enemy Hero with Pyromania reduces their damage dealt by 8% for 2.5 seconds, up to 40%.
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Incinerator Gauntlets Passive
Increase Basic Attack area by 15%, and Basic Attack damage to Minions, Mercenaries, and Monsters by 40%.
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Level 7
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Suppressive Fire Q
Each stream of Flame Stream reduces the Spell Power of Heroes hit by 20% for 4 seconds, up to 40%.
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Nanomachine Coating W
Enemies standing in Oil Spills and Ignited Oil Spills have their Attack Speed reduced by 35% for 4 seconds.
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Fuel Leak E
Jet Propulsion creates Oil Spills along Blaze's path. If Jet Propulsion impacts an enemy Hero, an additional Oil Spill is created underneath them.
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Level 10
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Bunker Drop Heroic
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 150 (+4% per level) damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
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Combustion Heroic
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 40% while Channeling.
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Level 13
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Grill and Kill W Quest
Increase Ignited Oil Spill damage by 45%. Quest: Damage enemy Heroes with Ignited Oil Spills 30 times. Reward: Increase Oil Spill's Ignite duration by 2.5 seconds.
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Adhesive Petroleum W
Enemies standing in Oil Spill when it is Ignited are Slowed by 40% and take 35% more Basic Attack damage from Blaze for 3 seconds. Additionally, Basic Attack splashes Ignite Oil Spills.
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Collision Course E
Jet Propulsion's collision deals 260 (+4% per level) damage to the first enemy Hero hit.
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Level 16
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Thermal Protection E
Each enemy hit by Jet Propulsion grants 10 Armor for 3 seconds and reduces its cooldown by 1.25 seconds.
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Heat Treatment Trait
Heal for 75% of the damage dealt by Pyromania.
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Juggernaut Plating Active
Activate to gain 50 Spell Armor for 3 seconds. Upon expiration, gain a Shield equal to 125% of the Spell Damage taken while Juggernaut Plating was active.
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Level 20
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Fortified Bunker Heroic
Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus upon exiting is increased by 25, and its duration by 1 second.
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Flash Fire Heroic
While Channeling Combustion, Blaze's Movement Speed is no longer reduced, and nearby enemies are Slowed by 60%.
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Burn Notice Passive
Basic Attacks Slow enemies by 5% and deal an additional 18 (+4% per level) damage over 2.5 seconds. Stacks up to 5 times.
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Abilities and mechanics
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Pyromania D Trait
Gain 40 Armor and deal 40 (+4% per level) damage to nearby enemies every 0.5 seconds for 4 seconds. Each Hero hit by Flame Stream reduces Pyromania's cooldown by 4 seconds.
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Flame Stream Q Ability
Fire two streams that deal 76 (+4% per level) damage to enemies hit, and an additional 120 (+4% per level) damage to non-Structure enemies hit by both streams. Flame Stream Ignites Oil Spills it comes in contact with.
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Flamethrower Q Ability
Deal 150 (+4% per level) damage to enemies in a line.
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Oil Spill W Ability
Vector Targeting Dispense a slick of oil that lasts for 5 seconds and Slows enemies that come in contact with it by 50%. Oil Spills are Ignited for 2.5 seconds when hit by Flame Stream. Ignited Oil Spills no longer Slow enemies, but instead deal 16 (+4% per level) damage to them every 0.3 seconds. Additionally, Blaze is healed for 49 (+4% per level) Health every 0.3 seconds while standing in Ignited Oil Spills. Stores up to 2 charges.
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Jet Propulsion E Ability
After 0.375 seconds, charge forward. Colliding with an enemy Hero deals 52 (+4% per level) damage to all nearby enemy Heroes and Stuns them for 1.25 seconds.
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Bunker Drop R Heroic
After 0.5 seconds, deploy and enter a Bunker with 1435 (+4% per level) Health. Blaze and his allies can enter and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 150 (+4% per level) damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
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Combustion R Heroic
Channel for up to 2.6 seconds. Upon ending, Slow nearby enemies by 60% and deal 55 (+4% per level) damage to them every 0.5 seconds. Combustion's Slow and damage over time duration is extended the longer Blaze Channels, from 1 second up to 5 seconds. Blaze's Movement Speed is reduced by 40% while Channeling.
Mechanics tags
What the theory layer reads from Blaze's kit. Each tag shows the ability or talent text that produced it; curated notes cover play-style traits the text cannot show.
Crowd control
Defense and mobility
Damage and macro
Play-style traits
Patch history
- Heroes of the Storm Live Patch Notes, 20 Jul 2026 Patch Nerfed
2 nerfs
- NerfAdrenaline Stimpack: Effect changed (see Blizzard's notes)Level 1
- NerfBunker Drop: Cooldown 80 s → 85 sLevel 10
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2 nerfs
- NerfAdrenaline Stim: Effect changed (see Blizzard's notes)Level 1
- NerfBunker Drop: Cooldown 80 s → 85 sLevel 10
Guides and links
Guides and builds
Reference and esports
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